Research

?We create impactful scientific knowledge about the ongoing penetration of society, technology, economy and everyday life with digital games and emerging phenomena of the gaming industry in order to better understand these developments and to support society and organizations in solving problems in a ‘gameful‘ way?

Our research aspires to achieve both scientific excellence and practical relevance, positioning itself within the field of Information Systems in the community of the “Association for Information Systems Special Interest Group on Human-Computer Interaction” (AIS SIG HCI).

At the core of our work lies the investigation of the design and impact of gamified, hedonic, and immersive information systems, as well as their potential to address pressing economic and societal challenges. Further, we examine the economic, social, technological, and cultural influences stemming from the increasing integration of digital games and gamification into everyday life.

This research is organized into the following four areas of inquiry:

Our research is application-oriented and conducted in close collaboration with partners from industry and society. Through our well-equipped Gameful Innovation Lab, we offer companies an attractive opportunity to collaborate in the development of novel game-based innovations.

Methodologically, our research draws on a wide range of qualitative and quantitative methods, including (psychometric) surveys, design science research, controlled experiments, field experiments, qualitative interviews, and systematic literature reviews.


Completed research projects

Our research group moved from the Friedrich-Alexander-Universit?t Erlangen-Nürnberg (FAU) to the University of Bamberg in February 2025. An overview of our research projects conducted at FAU can be found here.